Lead Character Artist

Toronto, ON, Canada
Full Time
Manager/Supervisor
***Candidates must be located in Ontario or British Columbia Canada***
 

Responsibilities

  • Work closely with the project Art Director to develop a style and provide consistent quality across all characters, creatures and related models
  • Develop, support and challenge the individuals on the character art team to foster growth, satisfaction, and contribution
  • Contribute a wide range of skills with the ability to lead by example while helping to grow a team's skills
  • Provide clear and consistent feedback, direction and critique to character artists for aesthetic and technical considerations
  • Help build and define the process and workflow for character creation
  • Collaborate with the technical team to optimize and maintain optimal performance across all art assets
  • Build and maintain partner and client relationships, trust and communication
  • Work with development leads and directors to develop a strategy which provides strong character art resources to cover the studio's diverse project needs
  • Collaborate with art and project leadership to coordinate character art resources, schedules, and priorities across multiple projects
  • Carry out key department responsibilities that include interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues
  • Serve as the external face of Certain Affinity's character art team in professional and recruiting events

Requirements

  • 7+ years in game development, 3+ years specifically in a lead character artist role
  • Multiple shipped AAA titles, with at least one in a Lead Character Artist role
  • Superb communication and interpersonal skills, with a proven history of leading and growing a team of highly skilled artists
  • Experience successfully collaborating and problem-solving issues that involve multiple disciplines
  • Excellent understanding of art pipelines and workflows and how they connect with multiple disciplines
  • Strong foundational knowledge in traditional arts, including, but not limited to, anatomy, figure drawing, and illustration
  • Expert-level proficiency with Z-Brush, Autodesk Maya, 3ds Max, and/or other 3D software packages
  • Proficiency with Algorithmic Substance, Quixel Suite, Adobe Photoshop, and/or other material and texture creation tools 
  • Broad experience working in a wide range of proprietary and third-party 3D game engines (Unreal, Unity, etc.)
  • Ability to understand and communicate visual direction through words and images
  • Understanding of how character design and construction facilitates and impacts animation
  • Portfolio showing off your work
  • A desire to work in a diverse and inclusive environment

Extra Credit

  • Solid understanding of core principles of motion and how they impact character personality, action, and emotion
  • Ability to provide constructive input and feedback in terms of character authorizing 
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